I was left feeling particularly underwhelmed by the first trailer to John Carter, so approached this second effort with some trepidation. It is then with cautious optimism that I can report myself much more impressed by the new trailer. It’s still seriously lacking in context – is it just me, or is the word Mars like a giant diseased elephant stinking up the room – but there are hints of something beyond “Blockbuster” if you care to look for it. I’d point in particular to a moment about 1 minute in, where we see what look to be the bodies of Red Martians (it’s hard to tell) being piled up by Tharks and a look of despair on the face of Deeja Thoris at the sight. This is pure Edgar Rice Burroughs, and if the movie is going to take time to tell the story of the Tharks – a proud and noble race driven to savagery by the harsh and dwindling resources of Mars, then we might just be looking at a Blockbuster with heart and soul. I like the fact that it seems Carter is, as the book told, to be reluctantly absorbed into the Thark hoard, and hope if that’s the case, we’ll get some of the conflict we feel in the book, as he tries to juggle respect for their strength and nobility with loathing for their barbarous ways. I am somewhat perturbed at hints of a McGuffin of some sort, and there seem to be some other significant deviations from the original story hinted at. Also, though Sarkoja and Soja, two key female Thark characters in the book are credited in the cast, I don’t see any sign of them yet – I hope that particularly plot strand has not fallen too far by the wayside. So it’s a much better trailer than the 1st, hinting at a darker and more thoughtful movie than the predominating action sequences suggest, though if truth be told, I am still not getting the wow factor. And I’m sorry, but I still absolutely hate that anodyne “John Carter” title.
Thursday, December 01, 2011
Thursday, November 17, 2011
Review of John Carter: A Princess of Mars, issue 3
I’m really loving the adaptation of A Princess of Mars from Marvel Comics. It’s a measure of how much that I’ve been checking the Marvel App religiously every day for the last week desperate for the latest issue to appear. The wait has been worth it. Issue 3 certainly does not disappoint, in fact it’s probably the best so far.
I expressed some concern in my review of issue 2 that the modern language was proving a little discordant, but if I felt the balance was a bit off then, then it’s spot on here. In fact it’s a joy to read, with a light exuberant bounce to the dialogue and some great character moments between John Carter and Dejah Thoris as their romance begins to blossom. I think it’s fair to say that writer Roger Langridge and artist Filipe Andrade are completely in sync now, producing work that perfectly compliments each other.
I’m particularly impressed with the way they can switch seamlessly between light and dark moments, none more evidently in this issue than when Carter goes into berserker mode in a Thark arena. Andrade quite literally goes dark, he and colourist Sunny Gho (whom I can’t praise highly enough) forgoing the normal rich colour palette except for vivid sprays of arterial blood which splash shockingly across the page. A tip of the hat also to Skottie Young, who continues to provide fantastic cover illustrations.
I’m going to go out on a limb here and say this may well prove to be the definitive John Carter comic book adaptation. I can only hope that the same team can be persuaded to carry on adapting the other books in the series.
I expressed some concern in my review of issue 2 that the modern language was proving a little discordant, but if I felt the balance was a bit off then, then it’s spot on here. In fact it’s a joy to read, with a light exuberant bounce to the dialogue and some great character moments between John Carter and Dejah Thoris as their romance begins to blossom. I think it’s fair to say that writer Roger Langridge and artist Filipe Andrade are completely in sync now, producing work that perfectly compliments each other.
I’m particularly impressed with the way they can switch seamlessly between light and dark moments, none more evidently in this issue than when Carter goes into berserker mode in a Thark arena. Andrade quite literally goes dark, he and colourist Sunny Gho (whom I can’t praise highly enough) forgoing the normal rich colour palette except for vivid sprays of arterial blood which splash shockingly across the page. A tip of the hat also to Skottie Young, who continues to provide fantastic cover illustrations.
I’m going to go out on a limb here and say this may well prove to be the definitive John Carter comic book adaptation. I can only hope that the same team can be persuaded to carry on adapting the other books in the series.
Monday, November 14, 2011
Review of John Carter: World of Mars, book 2.
Marvel has two distinct and very stylistically different comic books in production at the moment based around the forthcoming John Carter (of Mars) movie. A Princess of Mars is a straight up adaptation of the original Edgar Rice Burroughs novel, while World of Mars is a prequel of sorts to the Andrew Stanton movie. While Princess of Mars is much more cartoonish in terms of art, World of Mars opts for a far more lifelike approach to its depiction of the characters and terrain of the red planet.
At the end of issue 1 of World of Mars, the villainous and vainglorious Sab Than had penetrated the defences of the city of Helium, intent of kidnapping the Princess Dejah Thoris and thus bringing an end to the war with his city of Zodanga. As Issue 2 opens, we see him carry out the first stage of his plan, stealing the Princess away but inadvertently plunging both into mortal peril when a Martian sand storm engulfs them. Meanwhile, the Tharks Tal Hajus and Tars Tarkas are on a quest to find the Gothan, a legendary Thark warrior undefeated in battle. Tal Hajus believes that if he can defeat the Gothan, then this will give him the mandate to unseat the leader of his hoard, who has become a bloated and twisted shadow of a true Martian warrior Thark.
The cover of issue 2 of World of Mars depicts a stunning encounter between Martian warrior Tharks and a White Ape, demonstrating that artist Luke Ross has a real affinity for the Tharks and other exotic fauna of Mars, but I feel his work on the more humanoid Red Martians seems less assured, or perhaps it’s just that this strand of the story is not as well written. I complained in my last review of Princess of Mars that the dialogue had been overly modernised for my tastes, but the converse is perhaps true of World of Mars; it really could do with loosening up a bit, it’s just too formal for my tastes. There’s also an awful lot of exposition that seems to drag the story down, largely in the strand of the story featuring Sab Than and Dejah Thoris. The two strands of the story are of course surely destined to meet, but at present I don’t feel they have much hope of connecting in any meaningful way.
One of the centrepieces of this issue is the fight trailered on the cover, though unfortunately something seems to have been forgotten here. It is I would suggest reasonably well established that the Tharks live in fear of the White Apes and that John Carter gains respect in the Thark hoard by completing the seemingly impossible task of killing one of these brutes, an outcome only possible because of his superior strength in comparison to the Martians. Yet in this issue, Tar Tarkas defeats a White Ape by leaping onto its back (surely only Carter should be able to leap like this) and strangling it to death with his bare hands. I was also vaguely perturbed to have his fighting move described as a Full Neslon! Surely that’s a rather human term; why not at least make up a Martian fighting move?
I’m really sorry to say that I’m just not feeling any great affinity for this series. Princess of Mars has rapidly become a favourite of mine, but this World of Mars seems a rather dull place. I’ve started, so I’ll finish, but I’m not holding out much hope that things will improve.
At the end of issue 1 of World of Mars, the villainous and vainglorious Sab Than had penetrated the defences of the city of Helium, intent of kidnapping the Princess Dejah Thoris and thus bringing an end to the war with his city of Zodanga. As Issue 2 opens, we see him carry out the first stage of his plan, stealing the Princess away but inadvertently plunging both into mortal peril when a Martian sand storm engulfs them. Meanwhile, the Tharks Tal Hajus and Tars Tarkas are on a quest to find the Gothan, a legendary Thark warrior undefeated in battle. Tal Hajus believes that if he can defeat the Gothan, then this will give him the mandate to unseat the leader of his hoard, who has become a bloated and twisted shadow of a true Martian warrior Thark.
The cover of issue 2 of World of Mars depicts a stunning encounter between Martian warrior Tharks and a White Ape, demonstrating that artist Luke Ross has a real affinity for the Tharks and other exotic fauna of Mars, but I feel his work on the more humanoid Red Martians seems less assured, or perhaps it’s just that this strand of the story is not as well written. I complained in my last review of Princess of Mars that the dialogue had been overly modernised for my tastes, but the converse is perhaps true of World of Mars; it really could do with loosening up a bit, it’s just too formal for my tastes. There’s also an awful lot of exposition that seems to drag the story down, largely in the strand of the story featuring Sab Than and Dejah Thoris. The two strands of the story are of course surely destined to meet, but at present I don’t feel they have much hope of connecting in any meaningful way.
One of the centrepieces of this issue is the fight trailered on the cover, though unfortunately something seems to have been forgotten here. It is I would suggest reasonably well established that the Tharks live in fear of the White Apes and that John Carter gains respect in the Thark hoard by completing the seemingly impossible task of killing one of these brutes, an outcome only possible because of his superior strength in comparison to the Martians. Yet in this issue, Tar Tarkas defeats a White Ape by leaping onto its back (surely only Carter should be able to leap like this) and strangling it to death with his bare hands. I was also vaguely perturbed to have his fighting move described as a Full Neslon! Surely that’s a rather human term; why not at least make up a Martian fighting move?
I’m really sorry to say that I’m just not feeling any great affinity for this series. Princess of Mars has rapidly become a favourite of mine, but this World of Mars seems a rather dull place. I’ve started, so I’ll finish, but I’m not holding out much hope that things will improve.
Sunday, November 13, 2011
War of the Worlds Goliath, new trailer released.
I have been following the long gestation of the new animated movie War of the Worlds: Goliath for some time now and with the recent securing of an international distributor, it looks like the publicity machine is gearing up. A new trailer posted to the Heavy Metal site certainly raises the hope that War of the Worlds fans are in for something special when the movie is released in 2012.
At over 4 minutes long, this new trailer gives us a very good, action orientated view of the movie. It’s stunning; very anime in style (though the production team is based in Malaysia) but most importantly, it definitely looks as if the designers have a passion for the detail, not just for the hardware, but the way a post invasion world re-engineered with Martian technology would look and feel. We’ve never seen The War of the Worlds re-imagined in this way before in a movie, (Scarlet Traces comes closest in comic book terms) and the potential to really knock something out of the ballpark is there for all to see.
What the trailer doesn’t give is a very clear idea of the plot. It’s a breathless montage of marching Tripods, giant robots, explosions and aerial dogfights, and while it looks absolutely great, this movie will fail for me if it plays like a 90 minute video game. Of course the trailer is rightly pushing the buttons of a theatre going public saturated in high octane action imagery, so I was much relieved to also watch an excellent behind the scenes feature, which not only gives us a glimpse into the making of the movie and the obvious commitment of cast and crew to the project, but also provides an insight into the characters and dialogue.
If you’re read my reviews of the precursor War of the Worlds: Goliath comic book stories published in the pages of Heavy Metal magazine, you’ll know that I found them very lacking in any kind of compelling narrative, but listening in on some of the recording sessions with the likes of Adrian Paul and Adam Baldwin, I found myself cautiously hopeful that the story and characterisations underpinning the action will indeed rise to the occasion. Director Joe Pearson, co-writer David Abramowitz and the amazingly talented Malaysian animators and designers also paint a highly positive picture of their commitment to the story, such that this fusion of far-east design and western story telling could really turn out to be something special. I’m cautiously optimistic.
At over 4 minutes long, this new trailer gives us a very good, action orientated view of the movie. It’s stunning; very anime in style (though the production team is based in Malaysia) but most importantly, it definitely looks as if the designers have a passion for the detail, not just for the hardware, but the way a post invasion world re-engineered with Martian technology would look and feel. We’ve never seen The War of the Worlds re-imagined in this way before in a movie, (Scarlet Traces comes closest in comic book terms) and the potential to really knock something out of the ballpark is there for all to see.
What the trailer doesn’t give is a very clear idea of the plot. It’s a breathless montage of marching Tripods, giant robots, explosions and aerial dogfights, and while it looks absolutely great, this movie will fail for me if it plays like a 90 minute video game. Of course the trailer is rightly pushing the buttons of a theatre going public saturated in high octane action imagery, so I was much relieved to also watch an excellent behind the scenes feature, which not only gives us a glimpse into the making of the movie and the obvious commitment of cast and crew to the project, but also provides an insight into the characters and dialogue.
If you’re read my reviews of the precursor War of the Worlds: Goliath comic book stories published in the pages of Heavy Metal magazine, you’ll know that I found them very lacking in any kind of compelling narrative, but listening in on some of the recording sessions with the likes of Adrian Paul and Adam Baldwin, I found myself cautiously hopeful that the story and characterisations underpinning the action will indeed rise to the occasion. Director Joe Pearson, co-writer David Abramowitz and the amazingly talented Malaysian animators and designers also paint a highly positive picture of their commitment to the story, such that this fusion of far-east design and western story telling could really turn out to be something special. I’m cautiously optimistic.
Sunday, October 30, 2011
When is a Panic not a Panic? The War of the Worlds under attack.
There’s an interesting debate going on this morning about the War of the Worlds radio “Panic” of 1938 and the question of what was really going on that night. The crux of the argument hinges on the question, was it in fact a “Panic”? Professor W Joseph Campbell of the American University, Washington DC thinks not, and has expounded on his theory in an article on the BBC website. It’s a good question, but while I heartily welcome his contribution to the debate, I think the professor may be letting his desire to see the word “panic” expunged from the account cloud his judgement a bit, and as a result imply wrongly that something extraordinary was not happening that night. It’s frankly a bit of a downer. I know in my heart that the people of Grover’s Mill were not out shooting up the water towers in the mistaken belief they were Martian Tripods, but I’m not going to go out of my way to spoil peoples fun.
But back to the case in point. Panic is a strong word. It implies all sorts of things. People rushing around blindly, a complete lack of accountability for ones actions, an inability to see things rationally and act accordingly. In broad dictionary definition terms, that was not happening on the night of the Orson Welles broadcast. But something equally amazing was.
The events of that night have been particularly well reported and recorded. The newspapers the following morning were full of accounts of crazy behaviour, some of which it must be said could have been exaggerated or even made up by journalists of the time. There was undoubtedly a residue of anger between newspapers and radio over a long gestating battle for the hearts and minds of the public and it would be wrong not to take this into account when trying to judge the extent of the reaction, but over the years, numerous other accounts have emerged that are not nearly so subject to the passion of the moment. These tell a much more sober and very convincing tale of events that night, proving to my mind that a great many people were seriously alarmed. Many people did believe Martians were attacking, some packed bags, still others gathered loved ones or went to church. A good proportion thought the radio had got it wrong, and it was really a surprise German attack.
I am therefore convinced that Welles deserves to be called the master of Halloween trick or treat, and then there is so much more to the tale. What for instance was Welles really up to? Did he actually plan to scare the nation? He certainly claimed so in later years, and that is a tale in itself.
Then we should not forget the other War of the Worlds radio broadcasts that followed, including the horrific account of the 1949 broadcast in Quito, Ecuador. If anything that proves beyond a shadow of a doubt that something much more akin to a panic (a riot really) could arise because of a War of the Worlds broadcast. There may not have been a “panic” in the true sense of the word in 1938, but I think it fair to say that America dodged the bullet by a hair's breadth.
But back to the case in point. Panic is a strong word. It implies all sorts of things. People rushing around blindly, a complete lack of accountability for ones actions, an inability to see things rationally and act accordingly. In broad dictionary definition terms, that was not happening on the night of the Orson Welles broadcast. But something equally amazing was.
The events of that night have been particularly well reported and recorded. The newspapers the following morning were full of accounts of crazy behaviour, some of which it must be said could have been exaggerated or even made up by journalists of the time. There was undoubtedly a residue of anger between newspapers and radio over a long gestating battle for the hearts and minds of the public and it would be wrong not to take this into account when trying to judge the extent of the reaction, but over the years, numerous other accounts have emerged that are not nearly so subject to the passion of the moment. These tell a much more sober and very convincing tale of events that night, proving to my mind that a great many people were seriously alarmed. Many people did believe Martians were attacking, some packed bags, still others gathered loved ones or went to church. A good proportion thought the radio had got it wrong, and it was really a surprise German attack.
I am therefore convinced that Welles deserves to be called the master of Halloween trick or treat, and then there is so much more to the tale. What for instance was Welles really up to? Did he actually plan to scare the nation? He certainly claimed so in later years, and that is a tale in itself.
Then we should not forget the other War of the Worlds radio broadcasts that followed, including the horrific account of the 1949 broadcast in Quito, Ecuador. If anything that proves beyond a shadow of a doubt that something much more akin to a panic (a riot really) could arise because of a War of the Worlds broadcast. There may not have been a “panic” in the true sense of the word in 1938, but I think it fair to say that America dodged the bullet by a hair's breadth.
Wednesday, October 26, 2011
Review of War of the Worlds Goliath: Cargo
Completely out of sequence, I have just gotten my hands on the January 2011 issue of Heavy Metal containing the War of the Worlds Goliath story, Cargo. This was actually the first of a number of War of the Worlds related stories published in the pages of Heavy Metal in support of the forthcoming animated movie, War of the Worlds Goliath. Unfortunately I missed this inaugural story when it first came out, so please excuse this tardy review.
As the story opens, it is 4 days since the Martian’s return to earth and things are not going well. Through a flaming English countryside laid waste by the Martians, an armoured train speeds toward its destination, a lone passenger surveying the devastation. What is the purpose of the train, who is the passenger, and what is the “delicious irony” of the situation he finds himself in? In answer we step back 7 months to an England that seems, thanks to Martian technology, well on the ascendance again, but as this story is to reveal, sometimes progress comes at a heavy price.
As with all the Goliath stories published by Heavy Metal this year, it’s hard to find fault with the art, which for this story is typically bold and atmospheric. It should be noted that each story so far has had a different artist at the helm, and this eclectic approach has been a definite highlight of the series. In this case the artist Nanzo, ably assisted by colourist Zedd, has produced a particularly dark and brooding piece of work from the pen of Joe Pearson. It’s also interesting to note that all the artists hail from Malaysia. I don’t know if they’ve had any significant exposure before to western audiences, but if not, I would watch this space, as they are clearly a very talented bunch.
If I have to voice a criticism, it will be a familiar one to those who have read my previous reviews. It’s another story where the lead character dies; a veritable suicide express in this case. It’s all been just a bit too repetitive for me but I’m hopeful that given more room to breathe, the movie will have much more to say. I do definitely see scope to bring the comic book stories together in a single volume, perhaps with a couple of new bonus stories added and some behind the scenes material on the forthcoming film. With such a beautiful range of art, it would make for a handsome volume, especially if the additional stories could be commissioned in such a way as to add some balance, by providing a few happy (well, happier perhaps) endings. I’m also told that the stories have not been presented in the original order intended, so there’s clearly room to fix some of the problems. There are also two more stories still to come and I’ll certainly be keeping an eye out for them. Even if everyone still dies at the end, it’s great to see the classic story so passionately reenergised.
As the story opens, it is 4 days since the Martian’s return to earth and things are not going well. Through a flaming English countryside laid waste by the Martians, an armoured train speeds toward its destination, a lone passenger surveying the devastation. What is the purpose of the train, who is the passenger, and what is the “delicious irony” of the situation he finds himself in? In answer we step back 7 months to an England that seems, thanks to Martian technology, well on the ascendance again, but as this story is to reveal, sometimes progress comes at a heavy price.
As with all the Goliath stories published by Heavy Metal this year, it’s hard to find fault with the art, which for this story is typically bold and atmospheric. It should be noted that each story so far has had a different artist at the helm, and this eclectic approach has been a definite highlight of the series. In this case the artist Nanzo, ably assisted by colourist Zedd, has produced a particularly dark and brooding piece of work from the pen of Joe Pearson. It’s also interesting to note that all the artists hail from Malaysia. I don’t know if they’ve had any significant exposure before to western audiences, but if not, I would watch this space, as they are clearly a very talented bunch.
If I have to voice a criticism, it will be a familiar one to those who have read my previous reviews. It’s another story where the lead character dies; a veritable suicide express in this case. It’s all been just a bit too repetitive for me but I’m hopeful that given more room to breathe, the movie will have much more to say. I do definitely see scope to bring the comic book stories together in a single volume, perhaps with a couple of new bonus stories added and some behind the scenes material on the forthcoming film. With such a beautiful range of art, it would make for a handsome volume, especially if the additional stories could be commissioned in such a way as to add some balance, by providing a few happy (well, happier perhaps) endings. I’m also told that the stories have not been presented in the original order intended, so there’s clearly room to fix some of the problems. There are also two more stories still to come and I’ll certainly be keeping an eye out for them. Even if everyone still dies at the end, it’s great to see the classic story so passionately reenergised.
Sunday, October 23, 2011
Review of John Carter: A Princess of Mars, issue 2.
I was very much impressed with the way Roger Langridge and Filipe Andrade set the scene in their inaugural issue of John Carter: A Princess of Mars, so when the 2nd issue popped up to buy on my Marvel Android app, I didn’t hesitate to make Disney & Google a little richer by adding it to my collection. But damn, it’s just too easy to click a few buttons and a few dollars at a time seems so insubstantial, but this could turn into a costly habit, especially as Langridge and Andrade show no sign of dropping the ball. My only irritation is that the John Carter comics are not available to view on a desktop login, which is plain perverse and hard on the eyes to boot as for now I’m limited to viewing the comics on my phone. How hard can it be to make the same digital files cross platform compatible? Fix this please Marvel.
Ok, so when we last we saw him, John Carter was confronting the double whammy that he was not the only human-like person on Mars, and even more jaw dropping, his first contact is with a definite hottie. It’s a case of love at first sight; that’s love I must emphasise, not lust, because John Carter is first and foremost a Southern gentleman and is keen to pledge his loyalty to the beautiful princess of Helium, Dejah Thoris. Only first he has to convince the sceptical princess that he’s not an ignorant off-world rube and actually knows what he’s doing, not easy when he’s still trying to come to terms with his inexplicable transference to Mars and is surrounded by the fearsome Thark hoards.
Once again we are treated to a superb Skottie Young cover, this time of a shackled but defiant Dejah Thoris, before we launch into a quick recap of the situation, but it’s not long before Carter is in the thick of the action again, leaping to the defence of Dejah Thoris in another brilliant signature splash page from the assured pen of Filipe Andrade. But good as Andrade is, I think it’s fair to say that equal credit again needs to go to Sunny Gho. His colours are a match made in heaven with the art of Andrade. Words like opulent and sumptuous spring to mind to describe the amazing primary colours of Mars, and when combined with the dynamic pencils of Andrade you are in for a treat. The standout page for me this issue is when Carter wakes to discover the Thark hoards assembling their caravan train beneath a Martian dawn. Simply breathtaking, and you can’t help but share the sense of wonder with Carter.
If I had a gripe, it’s that Carter’s dialogue strays too far into modern vernacular in this issue. I’m getting a little tired of the need to update dialogue because it’s hip to make ancient dudes sound like they’ve wandered off the set of Beverly Hills 90210 – what started this? Xena Warrior Princess, was it you? It’s really getting a bit tired and I think John Carter would have worked better as a character if this was dialled down a bit. It’s a minor complaint though. I’m not going to let it bother me too much and if it makes John Carter more accessible to a younger generation, then that can’t be such a bad thing. Roll on issue 3.
Ok, so when we last we saw him, John Carter was confronting the double whammy that he was not the only human-like person on Mars, and even more jaw dropping, his first contact is with a definite hottie. It’s a case of love at first sight; that’s love I must emphasise, not lust, because John Carter is first and foremost a Southern gentleman and is keen to pledge his loyalty to the beautiful princess of Helium, Dejah Thoris. Only first he has to convince the sceptical princess that he’s not an ignorant off-world rube and actually knows what he’s doing, not easy when he’s still trying to come to terms with his inexplicable transference to Mars and is surrounded by the fearsome Thark hoards.
Once again we are treated to a superb Skottie Young cover, this time of a shackled but defiant Dejah Thoris, before we launch into a quick recap of the situation, but it’s not long before Carter is in the thick of the action again, leaping to the defence of Dejah Thoris in another brilliant signature splash page from the assured pen of Filipe Andrade. But good as Andrade is, I think it’s fair to say that equal credit again needs to go to Sunny Gho. His colours are a match made in heaven with the art of Andrade. Words like opulent and sumptuous spring to mind to describe the amazing primary colours of Mars, and when combined with the dynamic pencils of Andrade you are in for a treat. The standout page for me this issue is when Carter wakes to discover the Thark hoards assembling their caravan train beneath a Martian dawn. Simply breathtaking, and you can’t help but share the sense of wonder with Carter.
If I had a gripe, it’s that Carter’s dialogue strays too far into modern vernacular in this issue. I’m getting a little tired of the need to update dialogue because it’s hip to make ancient dudes sound like they’ve wandered off the set of Beverly Hills 90210 – what started this? Xena Warrior Princess, was it you? It’s really getting a bit tired and I think John Carter would have worked better as a character if this was dialled down a bit. It’s a minor complaint though. I’m not going to let it bother me too much and if it makes John Carter more accessible to a younger generation, then that can’t be such a bad thing. Roll on issue 3.
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